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Player Cards Distribution

In the FootballCoin Economy there are two major type of player cards, based on player ratings.
FootballCoin Player Collectible Card

Free player cards

These are player cards generated for football players with a lower ranking: 1* and 2**.
These cards are free , unlimited and are not generated as digital tokens in the Bitcoin blockchain.

Free player cards can be used by any user, in an unlimited number of teams and competitions.

In the FootballCoin game approximately 75% of all player cards areĀ free.

Player cards with a featured value

These are cards generated for higher ranked players of 3***, 4**** and 5*****.

These cards have a value expressed in XFC COIN and can be purchased by any user, on the market, at the XFC value determined by supply and demand.

Player cards with a featured value are digital tokens issued in a limited amount in the Bitcoin blockchain. These cards can be used in the game only by users who have purchased them and own them in their digital wallet.

These users can have the following in game roles:

  • Professional Manager

    (when player cards are used to create the roster for the team used in the game);

  • Agent

    (when the player cards are kept in the digital wallet and may be sold for a higher price in the future);

  • Both roles simultaneously.

The rule for using the player cards is one player/one team/one competition. This means that if you wish to use the same player (e.g. Cristiano Ronaldo) in more teams or competitions simultaneously, you will need to purchase more cards of this player. The amount of cards you own for one player will represent the amount of teams you will be able to feature that player in.

IN THE FOOTBALLCOIN GAME ONLY APPROXIMATELY 25% OF THE TOTAL NUMBER OF CARDS ARE PLAYER CARDS WITH FEATURED VALUE.

Concerning football player rankings

The player ranking in the FootballCoin Economy is based on a complex algorithm that takes into account the following:

  • The real market value of the player (as listed by Transfermarkt);
  • The national and international notoriety of the said player;

  • The number of achievements and trophies accumulated in their career;
  • The player’s age.

  • The football player’s ranking may be upgraded in time

    based on an increase in market value, football achievements or an increase in notoriety. For example, if you purchase a player with a ranking of 3*** and that player enjoys a period of great performances on the pitch, leading to an increase in market value and notoriety, his ranking will be upgraded in the transfer window. That player can even be then ranked as a 4**** or 5***** player. In this way the value of your investment can also increase proportionally to the increase in the player’s value.

  • A football player’s ranking can never be downgraded in the game!

    If a player has reached a certain ranking in the game, this will never be downgraded, regardless of a decrease in player form or market value. He will always maintain the highest ranking he has held. For example, Cristiano Ronaldo at the moment has the highest in game ranking of 5*****. Even if his form and market value were to suddenly decrease, he will always maintain the ranking he has earned.

  • Players that retire from professional football or change leagues (in that they are transferred to a league not featured in the FootballCoin game) will become Assistant Managers in the game!

    As Assistant Managers they will retain the highest ranking they have earned as a player.

Initial value of player cards is determined in the FootballCoin economy based on an algorithm that takes into account the following:

  • Player ranking;
  • The player’s market value (as listed by Transfermarkt);
  • Player’s notoriety;

  • Player’s age;
  • The initial number of cards issued for the said player.

Taking into account the fact that distribution of player cards is going to increase with time, in the regular transfer windows, youth player cards will be issued in a larger number than the ones for older players.

The total number of cards (tokens) issued for each player will vary between 1.000 – 6.000 cards per football player.

The distribution of the total number of cards

issued for each football player will be divided in the following way:

20%
reserved for first investors;

5%
reserved for partners;

5%
reserved for prizes in the game and in the community;

70%
progressively put on sale in the transfer windows.

The number of player cards put on sale in every transfer window

will be strictly determined by the player’s ranking and the number of in game users, in the following way:

Ranking of 5*****

maximum
2.5%
of the total number of users;

Ranking of 4****

maximum
5%
of the total number of users;

Ranking of 3***

maximum
10%
of the total number of users.

For example if for a player ranked 5***** there have been 2.500 cards issued, they will be distributed progressively until the number of game users will reach 100.000. When the number of game users has surpassed 100.000 the card will become more rare thenĀ the initial value of 2.5%.

The values obtained through selling player cards will be used in the following ways:

50%
used in the development of the game;

25%
for promotion and marketing;

25%
for prizes and bonuses guaranteed by the game.

IF THE PLAYER’S PERFORMANCE DECREASES CONSIDERABLY AND HIS VALUE PLUMMETS, THE UNDISTRIBUTED CARDS WILL BE BURNT (DISCARDED)!